Comic Review: Tomb Raider #1 from Dark Horse Comics

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Set after the latest installment of the game series (and leading directly into the next one), Gail Simone’s Tomb Raider brings Lara Croft to a new audience, and immediately throws them, unapologetic, into the fray that is her life.

While all of the characters stem from the latest game release, grasping a basic understanding of relationships is made easy. An inner monologue gives us a look at Lara’s life on the ship Endurance and her crewmates. Lara reacts honestly to other characters, shocked and even a bit torn when old friends show up in a horrific fashion. A heartbreaking scene with Jonah, her previous ship’s cook and dogsbody, is short but stinging.

For those familiar with the video game series, one of the interesting aspects of the book is how similar Lara’s role in the comic plays similarly to her gaming counterpart. A third-person story told from a first-person view. As if you’re running behind Lara and planning your next move, the comic takes you through internal monologues that are short, but expressive. Lara isn’t a blank slate, but is someone who’s point of view isn’t hard to fit into.

Once again, Lara dives into adventure on her own. It’s easy to imagine that this isn’t the first time she’s had an adventure of sorts kick off in the dramatic way that this story does, and the ending ‘cliffhanger’ is too classic to fuss with.

While the art isn’t exactly to my taste, it’s simply that — characters are portrayed beautifully, it’s easy to understand them through their expressions, but I find the art to be only slightly bland near the end. I blame this entirely on my silly love for over-stylized comic art, and have a feeling that I’ll come to enjoy it soon enough.

Writer: Gail Simone

Penciller: Nicolás Daniel Selma

Inker: Juan Gedeon

Colorist: Michael Atiyeh

Cover Artist: Dan Dos Santos

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